IsTrackedDataValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.IGaze.IsTrackedDataValid |
WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.IGaze.WhenUpdated |
TryGetWorldPose
(
worldPose
)
|
Signature
bool Oculus.Interaction.Input.IGaze.TryGetWorldPose(out Pose worldPose) Parameters worldPose: out PoseReturns bool |