_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.WallPenetrationTunneling._started |
ExtraDistance
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.WallPenetrationTunneling.ExtraDistance |
IgnoreTag
: string
[Get][Set] |
Signature
string Oculus.Interaction.Locomotion.WallPenetrationTunneling.IgnoreTag |
LayerMask
: LayerMask
[Get][Set] |
Signature
LayerMask Oculus.Interaction.Locomotion.WallPenetrationTunneling.LayerMask |
PenetrationFov
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.Locomotion.WallPenetrationTunneling.PenetrationFov |
Awake
()
|
Signature
virtual void Oculus.Interaction.Locomotion.WallPenetrationTunneling.Awake() Returns void |
LateUpdate
()
|
Signature
virtual void Oculus.Interaction.Locomotion.WallPenetrationTunneling.LateUpdate() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.WallPenetrationTunneling.Start() Returns void |
InjectAllWallPenetrationTunneling
(
trackedPosition
, logicalPosition
, tunneling
, maxCollidersCheck
)
|
Signature
void Oculus.Interaction.Locomotion.WallPenetrationTunneling.InjectAllWallPenetrationTunneling(Transform trackedPosition, Transform logicalPosition, TunnelingEffect tunneling, int maxCollidersCheck) Parameters trackedPosition: TransformlogicalPosition: Transformtunneling: TunnelingEffectmaxCollidersCheck: intReturns void |
InjectLogicalPosition
(
logicalPosition
)
|
Signature
void Oculus.Interaction.Locomotion.WallPenetrationTunneling.InjectLogicalPosition(Transform logicalPosition) Parameters logicalPosition: TransformReturns void |
InjectMaxCollidersCheck
(
maxCollidersCheck
)
|
Signature
void Oculus.Interaction.Locomotion.WallPenetrationTunneling.InjectMaxCollidersCheck(int maxCollidersCheck) Parameters maxCollidersCheck: intReturns void |
InjectTrackedPosition
(
trackedPosition
)
|
Signature
void Oculus.Interaction.Locomotion.WallPenetrationTunneling.InjectTrackedPosition(Transform trackedPosition) Parameters trackedPosition: TransformReturns void |
InjectTunneling
(
tunneling
)
|
Signature
void Oculus.Interaction.Locomotion.WallPenetrationTunneling.InjectTunneling(TunnelingEffect tunneling) Parameters tunneling: TunnelingEffectReturns void |