ProcessHitPoint
(
hitPoint
)
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Tells this IReticleData the position of the most recent hit point; the IReticleData should use this hit point as the basis for its rendering.
Signature
Vector3 Oculus.Interaction.DistanceReticles.IReticleData.ProcessHitPoint(Vector3 hitPoint) Parameters hitPoint: Vector3
The most recent position relative to which the reticle should render
Returns Vector3
A potentially modified hit point, depending on whether the specific IReticleData implementation chooses to render elsewhere from the specified hitPoint (see ReticleDataTeleport.ProcessHitPoint(Vector3) for an example).
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