ShouldHover
: bool
[Get] |
Returns true if interactor processing has determined that this interactor should enter a hover state (i.e., it has identified an acceptable IInteractable candidate and has no stipulations which would prevent it from hovering), false otherwise.
This API is a part of Interaction SDK core logic and is meaningless outside of interactor processing.
Signature
bool Oculus.Interaction.IInteractor.ShouldHover |
ShouldSelect
: bool
[Get] |
Returns true if interactor processing has determined that this interactor should enter a select state (i.e., it has an IInteractable candidate and has met the criteria needed to select), false otherwise.
This API is a part of Interaction SDK core logic and is meaningless outside of interactor processing.
Signature
bool Oculus.Interaction.IInteractor.ShouldSelect |
ShouldUnhover
: bool
[Get] |
Returns true if interactor processing has determined that this interactor should abandon its hover state (i.e., it has no acceptable IInteractable candidate or has stipulations which prevent it from hovering), false otherwise.
This API is a part of Interaction SDK core logic and is meaningless outside of interactor processing.
Signature
bool Oculus.Interaction.IInteractor.ShouldUnhover |
ShouldUnselect
: bool
[Get] |
Returns true if interactor processing has determined that this interactor should abandon its select state (i.e., it is already selecting an IInteractable, but it no longer meets the requirements to continue selecting that interactable), false otherwise.
This API is a part of Interaction SDK core logic and is meaningless outside of interactor processing.
Signature
bool Oculus.Interaction.IInteractor.ShouldUnselect |
Disable
()
|
Ensures that the neccessary steps have been performed in order for this interactor instance to cease interaction.
Importantly, this is not the correct mechanism to manually control whether an interactor is active in the scene; interactor enabling/disabling should be handled by enabling/disabling MonoBehaviours and GameObjects as appropriate. This API is part of Interaction SDK core logic and should not be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Disable() Returns void |
Enable
()
|
Ensures that the neccessary steps have been performed in order to ready this interactor instance for interaction.
Importantly, this is not the correct mechanism to manually control whether an interactor is active in the scene; interactor enabling/disabling should be handled by enabling/disabling MonoBehaviours and GameObjects as appropriate. This API is part of Interaction SDK core logic and should not be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Enable() Returns void |
Hover
()
|
Follows through on a processing result which determined that this interactor instance ShouldHover.
Importantly, this is not a mechanism by which an interactor can be forced to adopt a hover state. No such mechanism is supported at this level of abstraction; for more information and relevant concerns, see Interactor<TInteractor, TInteractable>.SetComputeCandidateOverride(Func<TInteractable>, bool). This API is a part of Interaction SDK core logic and should not be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Hover() Returns void |
Postprocess
()
|
Runs the "postprocess" phase, a part of the internal contract of updating an IInteractor.
This is a part of Interaction SDK core logic and is not expected to be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Postprocess() Returns void |
Preprocess
()
|
Runs the "preprocess" phase, a part of the internal contract of updating an IInteractor.
This is a part of Interaction SDK core logic and is not expected to be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Preprocess() Returns void |
Process
()
|
Runs the "process" phase, a part of the internal contract of updating an IInteractor.
This is a part of Interaction SDK core logic and is not expected to be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Process() Returns void |
ProcessCandidate
()
|
Runs interaction-specific logic to identify whether there is currently an opportunity for interaction and, if so and if applicable, with which IInteractable.
This is a part of Interaction SDK core logic and is not expected to be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.ProcessCandidate() Returns void |
Select
()
|
Follows through on a processing result which determined that this interactor instance ShouldSelect.
Importantly, this is not a mechanism by which an interactor can be forced to adopt a select state. No such mechanism is supported at this level of abstraction; for more information and relevant concerns, see Interactor<TInteractor, TInteractable>.SetComputeShouldSelectOverride(Func<bool>, bool). This API is a part of Interaction SDK core logic and should not be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Select() Returns void |
Unhover
()
|
Follows through on a processing result which determined that this interactor instance ShouldUnhover.
Importantly, this is not a mechanism by which an interactor can be forced to abandon a hover state. No such mechanism is supported at this level of abstraction; for more information and relevant concerns, see Interactor<TInteractor, TInteractable>.SetComputeCandidateOverride(Func<TInteractable>, bool). This API is a part of Interaction SDK core logic and should not be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Unhover() Returns void |
Unselect
()
|
Follows through on a processing result which determined that this interactor instance ShouldUnselect.
Importantly, this is not a mechanism by which an interactor can be forced to abandon a select state. No such mechanism is supported at this level of abstraction; for more information and relevant concerns, see Interactor<TInteractor, TInteractable>.SetComputeShouldUnselectOverride(Func<bool>, bool). This API is a part of Interaction SDK core logic and should not be invoked outside of core functionality.
Signature
void Oculus.Interaction.IInteractor.Unselect() Returns void |