SelectionSurface
: ISurface
[Get] |
Signature
ISurface Oculus.Interaction.GazeInteractable.SelectionSurface |
Surface
: ISurface
[Get] |
Signature
ISurface Oculus.Interaction.GazeInteractable.Surface |
TiebreakerScore
: float
[Get][Set] |
Signature
float Oculus.Interaction.GazeInteractable.TiebreakerScore |
Awake
()
|
Signature
override void Oculus.Interaction.GazeInteractable.Awake() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.GazeInteractable.Start() Returns override void |
GenerateMovement
(
from
, to
)
|
Generates movement to move the GazeInteractable from its current position to the target position.
Signature
IMovement Oculus.Interaction.GazeInteractable.GenerateMovement(in Pose from, in Pose to) Parameters from: in Pose
The current position.
to: in Pose
The target position.
|
InjectAllGazeInteractable
(
surface
)
|
Signature
void Oculus.Interaction.GazeInteractable.InjectAllGazeInteractable(ISurface surface) Parameters surface: ISurfaceReturns void |
InjectOptionalMovementProvider
(
provider
)
|
Sets a movement provider for a dynamically instantiated GameObject.
Signature
void Oculus.Interaction.GazeInteractable.InjectOptionalMovementProvider(IMovementProvider provider) Parameters provider: IMovementProviderReturns void |
InjectSurface
(
surface
)
|
Signature
void Oculus.Interaction.GazeInteractable.InjectSurface(ISurface surface) Parameters surface: ISurfaceReturns void |