AngularVelocityFactor
: float
[Get][Set] |
Strength of the angular velocity applied during fixed update
Signature
float Oculus.Interaction.GrabFreePhysicsTransformer.AngularVelocityFactor |
MaxAngularDelta
: float
[Get][Set] |
Maximum delta for the angular velocity applied during fixed update
Signature
float Oculus.Interaction.GrabFreePhysicsTransformer.MaxAngularDelta |
MaxLinearDelta
: float
[Get][Set] |
Maximum delta for the linear velocity applied during fixed update
Signature
float Oculus.Interaction.GrabFreePhysicsTransformer.MaxLinearDelta |
VelocityFactor
: float
[Get][Set] |
Strength of the velocity applied during fixed update
Signature
float Oculus.Interaction.GrabFreePhysicsTransformer.VelocityFactor |
Reset
()
|
Signature
virtual void Oculus.Interaction.GrabFreePhysicsTransformer.Reset() Returns void |
BeginTransform
()
|
Invoked by the owning IGrabbable to instruct the ITransformer to start its procedural animation.
Typically, this is invoked in response to the start of a selecting grab interaction.
Signature
void Oculus.Interaction.GrabFreePhysicsTransformer.BeginTransform() Returns void |
EndTransform
()
|
Invoked by the owning IGrabbable to instruct the ITransformer to end its procedural animation.
Typically, this is invoked in response to the end of a selecting grab interaction.
Signature
void Oculus.Interaction.GrabFreePhysicsTransformer.EndTransform() Returns void |
Initialize
(
grabbable
)
|
Invoked by the owning IGrabbable as part of its own initialization, passing itself as grabbable so that the ITransformer can do any required initial setup.
Signature
void Oculus.Interaction.GrabFreePhysicsTransformer.Initialize(IGrabbable grabbable) Parameters Returns void |
InjectOptionalRigidbody
(
rigidbody
)
|
Signature
void Oculus.Interaction.GrabFreePhysicsTransformer.InjectOptionalRigidbody(Rigidbody rigidbody) Parameters rigidbody: RigidbodyReturns void |
UpdateTransform
()
|
Invoked by the owning IGrabbable to instruct the ITransformer to advance to the next frame of its procedural animation.
Typically, this is invoked in response to the continuation of a selecting grab interaction.
Signature
void Oculus.Interaction.GrabFreePhysicsTransformer.UpdateTransform() Returns void |