WhenLocomotionEventHandled
: Action< LocomotionEvent, Pose > |
Event that fires after a LocomotionEvent has been successfully handled, providing the original event and the resulting pose transformation.
This event can be used to synchronize other components or update visual feedback systems after locomotion occurs.
Signature
Action<LocomotionEvent, Pose> Oculus.Interaction.Locomotion.ILocomotionEventHandler.WhenLocomotionEventHandled |
HandleLocomotionEvent
(
locomotionEvent
)
|
Processes an incoming locomotion event and applies the appropriate transformations or state changes based on the event type.
Signature
void Oculus.Interaction.Locomotion.ILocomotionEventHandler.HandleLocomotionEvent(LocomotionEvent locomotionEvent) Parameters Returns void |