IndexFeatureConfigs
: IReadOnlyList< FingerFeatureConfig > |
The list of FingerFeatureConfigs which must be satisfied for the index finger to be acceptable for recognition by this ShapeRecognizer.
For an overview of the role of this list in shape recognition, see the remarks on FingerFeatureConfigList.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.IndexFeatureConfigs |
MiddleFeatureConfigs
: IReadOnlyList< FingerFeatureConfig > |
The list of FingerFeatureConfigs which must be satisfied for the middle finger to be acceptable for recognition by this ShapeRecognizer.
For an overview of the role of this list in shape recognition, see the remarks on FingerFeatureConfigList.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.MiddleFeatureConfigs |
PinkyFeatureConfigs
: IReadOnlyList< FingerFeatureConfig > |
The list of FingerFeatureConfigs which must be satisfied for the pinky finger to be acceptable for recognition by this ShapeRecognizer.
For an overview of the role of this list in shape recognition, see the remarks on FingerFeatureConfigList.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.PinkyFeatureConfigs |
RingFeatureConfigs
: IReadOnlyList< FingerFeatureConfig > |
The list of FingerFeatureConfigs which must be satisfied for the ring finger to be acceptable for recognition by this ShapeRecognizer.
For an overview of the role of this list in shape recognition, see the remarks on FingerFeatureConfigList.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.RingFeatureConfigs |
ShapeName
: string |
The human-readable name assigned to this hand shape.
Signature
string Oculus.Interaction.PoseDetection.ShapeRecognizer.ShapeName |
ThumbFeatureConfigs
: IReadOnlyList< FingerFeatureConfig > |
The list of FingerFeatureConfigs which must be satisfied for the thumb to be acceptable for recognition by this ShapeRecognizer.
For an overview of the role of this list in shape recognition, see the remarks on FingerFeatureConfigList.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.ThumbFeatureConfigs |
GetFingerFeatureConfigs
(
finger
)
|
Retrieves the list of FingerFeatureConfigs which must be satisfied for the provided finger to be acceptable for recognition by this ShapeRecognizer.
This is a equivalent to calling ThumbFeatureConfigs/IndexFeatureConfigs/etc. for the finger in question.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.GetFingerFeatureConfigs(HandFinger finger) Parameters |
GetFingerFeatureConfigs
()
|
Enumerates the required FingerFeatureConfigs for each finger in this ShapeRecognizer.
This is a convenience method equivalent to calling GetFingerFeatureConfigs(HandFinger) for every finger in turn.
Signature
IEnumerable<ValueTuple<HandFinger, IReadOnlyList<FingerFeatureConfig> > > Oculus.Interaction.PoseDetection.ShapeRecognizer.GetFingerFeatureConfigs() Returns IEnumerable< ValueTuple< HandFinger, IReadOnlyList< FingerFeatureConfig > > >
An iterator exposing, in turn, each finger and its associated FingerFeatureConfigs as a tuple.
|
InjectAllShapeRecognizer
(
fingerFeatureConfigs
)
|
Sets the FingerFeatureConfigs for all fingers for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectAllShapeRecognizer(IDictionary< HandFinger, FingerFeatureConfig[]> fingerFeatureConfigs) Parameters fingerFeatureConfigs: IDictionary< HandFinger, FingerFeatureConfig[]>Returns void |
InjectIndexFeatureConfigs
(
configs
)
|
Sets the FingerFeatureConfigs for the index finger for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectIndexFeatureConfigs(FingerFeatureConfig[] configs) Parameters configs: FingerFeatureConfig []Returns void |
InjectMiddleFeatureConfigs
(
configs
)
|
Sets the FingerFeatureConfigs for the middle finger for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectMiddleFeatureConfigs(FingerFeatureConfig[] configs) Parameters configs: FingerFeatureConfig []Returns void |
InjectPinkyFeatureConfigs
(
configs
)
|
Sets the FingerFeatureConfigs for the pinky finger for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectPinkyFeatureConfigs(FingerFeatureConfig[] configs) Parameters configs: FingerFeatureConfig []Returns void |
InjectRingFeatureConfigs
(
configs
)
|
Sets the FingerFeatureConfigs for the ring finger for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectRingFeatureConfigs(FingerFeatureConfig[] configs) Parameters configs: FingerFeatureConfig []Returns void |
InjectShapeName
(
shapeName
)
|
Sets the ShapeName for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectShapeName(string shapeName) Parameters shapeName: stringReturns void |
InjectThumbFeatureConfigs
(
configs
)
|
Sets the FingerFeatureConfigs for the thumb for a dynamically instantiated ShapeRecognizer.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.PoseDetection.ShapeRecognizer.InjectThumbFeatureConfigs(FingerFeatureConfig[] configs) Parameters configs: FingerFeatureConfig []Returns void |
FingerFeatureConfigList
()
|
Constructs a FingerFeatureConfigList with an empty Value list.
Because that list is the set of all requirements which must be met for a finger to be acceptable in a ShapeRecognizer, an empty list indicates that there are no requirements and the finger is always acceptable.
Signature
Oculus.Interaction.PoseDetection.ShapeRecognizer.FingerFeatureConfigList.FingerFeatureConfigList() |
FingerFeatureConfigList
(
value
)
|
Constructs a FingerFeatureConfigList with the provided value to be assigned to Value.
Signature
Oculus.Interaction.PoseDetection.ShapeRecognizer.FingerFeatureConfigList.FingerFeatureConfigList(List< FingerFeatureConfig > value) Parameters |
Value
: IReadOnlyList< FingerFeatureConfig > |
The list of FingerFeatureConfigs which collectively describe the requirements for a specific finger in a ShapeRecognizer.
For an overview of the role of this list in shape recognition, see the remarks on FingerFeatureConfigList.
Signature
IReadOnlyList<FingerFeatureConfig> Oculus.Interaction.PoseDetection.ShapeRecognizer.FingerFeatureConfigList.Value |