_started
: bool |
Signature
bool Oculus.Interaction.InteractorUnityEventWrapper._started |
WhenDisabled
: UnityEvent |
Raised when the IInteractorView transitions into the InteractorState.Disabled state.
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenDisabled |
WhenEnabled
: UnityEvent |
Raised when the IInteractorView transitions out of the InteractorState.Disabled state.
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenEnabled |
WhenHover
: UnityEvent |
Raised when the IInteractorView transitions into the InteractorState.Hover state.
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenHover |
WhenPostprocessed
: UnityEvent |
Raised when the IInteractorView fires its IInteractorView.WhenPostprocessed event
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenPostprocessed |
WhenPreprocessed
: UnityEvent |
Raised when the IInteractorView fires its IInteractorView.WhenPreprocessed event
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenPreprocessed |
WhenProcessed
: UnityEvent |
Raised when the IInteractorView fires its IInteractorView.WhenProcessed event
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenProcessed |
WhenSelect
: UnityEvent |
Raised when the IInteractorView transitions into the InteractorState.Select state.
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenSelect |
WhenUnhover
: UnityEvent |
Raised when the IInteractorView transitions out of the InteractorState.Hover state.
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenUnhover |
WhenUnselect
: UnityEvent |
Raised when the IInteractorView transitions out of the InteractorState.Select state.
Signature
UnityEvent Oculus.Interaction.InteractorUnityEventWrapper.WhenUnselect |
Awake
()
|
Signature
virtual void Oculus.Interaction.InteractorUnityEventWrapper.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.InteractorUnityEventWrapper.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.InteractorUnityEventWrapper.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.InteractorUnityEventWrapper.Start() Returns void |
InjectAllInteractorUnityEventWrapper
(
interactorView
)
|
Injects all required dependencies for a dynamically instantiated InteractorUnityEventWrapper.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.InteractorUnityEventWrapper.InjectAllInteractorUnityEventWrapper(IInteractorView interactorView) Parameters interactorView: IInteractorViewReturns void |
InjectInteractorView
(
interactorView
)
|
Sets the underlying IInteractorView for a dynamically instantiated InteractorUnityEventWrapper.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Signature
void Oculus.Interaction.InteractorUnityEventWrapper.InjectInteractorView(IInteractorView interactorView) Parameters interactorView: IInteractorViewReturns void |