HasNegativeScale
: bool |
Signature
bool Oculus.Interaction.SkeletonDebugGizmos.HasNegativeScale |
BoneColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.SkeletonDebugGizmos.BoneColor |
JointColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.SkeletonDebugGizmos.JointColor |
Radius
: float
[Get][Set] |
Signature
float Oculus.Interaction.SkeletonDebugGizmos.Radius |
Visibility
: VisibilityFlags
[Get][Set] |
Signature
VisibilityFlags Oculus.Interaction.SkeletonDebugGizmos.Visibility |
Draw
(
joint
, visibility
)
|
Signature
void Oculus.Interaction.SkeletonDebugGizmos.Draw(int joint, VisibilityFlags visibility) Parameters joint: intvisibility: VisibilityFlagsReturns void |
TryGetJointPose
(
jointId
, pose
)
|
Signature
abstract bool Oculus.Interaction.SkeletonDebugGizmos.TryGetJointPose(int jointId, out Pose pose) Parameters jointId: intpose: out PoseReturns abstract bool |
TryGetParentJointId
(
jointId
, parent
)
|
Signature
abstract bool Oculus.Interaction.SkeletonDebugGizmos.TryGetParentJointId(int jointId, out int parent) Parameters jointId: intparent: out intReturns abstract bool |
| Member | Value |
|---|---|
Joints | 1 << 0 |
Axes | 1 << 1 |
Bones | 1 << 2 |