A job for determining the pose of an array of scene anchors.
The length of Locatables and Poses must be equal.
An element of Locatables may be invalid (that is,
OVRLocatable.IsNull is true), in which case the TrackingSpacePose.Position and TrackingSpacePose.Rotation properties corresponding to this
OVRLocatable will be null.
Read more about Unity's job system
here.
See Also: GetSpatialAnchorPosesJob