InteractableComponent
: override Component
[Get] |
Signature
override Component InteractableComponent |
Interactor
: override IInteractorView
[Get][Set] |
Signature
override IInteractorView Interactor |
TravelData
: PoseTravelData
[Get][Set] |
Signature
PoseTravelData TravelData |
Align
(
data
)
|
Signature
override void Align(ReticleDataMesh data) Parameters data: ReticleDataMeshReturns override void |
Awake
()
|
Signature
virtual void Awake() Returns void |
Draw
(
dataMesh
)
|
Signature
override void Draw(ReticleDataMesh dataMesh) Parameters dataMesh: ReticleDataMeshReturns override void |
Hide
()
|
Signature
override void Hide() Returns override void |
Reset
()
|
Signature
virtual void Reset() Returns void |
Start
()
|
Signature
override void Start() Returns override void |
InjectAllReticleMeshDrawer
(
handGrabInteractor
, filter
, renderer
)
|
Signature
void InjectAllReticleMeshDrawer(IHandGrabInteractor handGrabInteractor, MeshFilter filter, MeshRenderer renderer) Parameters Returns void |
InjectFilter
(
filter
)
|
Signature
void InjectFilter(MeshFilter filter) Parameters filter: MeshFilterReturns void |
InjectHandGrabInteractor
(
handGrabInteractor
)
|
Signature
void InjectHandGrabInteractor(IHandGrabInteractor handGrabInteractor) Parameters handGrabInteractor: IHandGrabInteractorReturns void |
InjectRenderer
(
renderer
)
|
Signature
void InjectRenderer(MeshRenderer renderer) Parameters renderer: MeshRendererReturns void |