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HandVisual Class

Extends MonoBehaviour, IHandVisual
Renders the hand.

Properties

IHand Hand[Get]
bool IsVisible[Get]
IList< Transform > Joints[Get]
Transform Root[Get]
SkinnedMeshRenderer SkinnedMeshRenderer[Get]
MaterialPropertyBlockEditor HandMaterialPropertyBlockEditor[Get]
bool ForceOffVisibility[Get]

Events

Action WhenHandVisualUpdated

Protected Functions

virtual void Awake ( )
virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

void UpdateSkeleton ( )
Transform GetTransformByHandJointId
( HandJointId handJointId )
Pose GetJointPose
( HandJointId jointId,
Space space )
void InjectAllHandSkeletonVisual
( IHand hand,
SkinnedMeshRenderer skinnedMeshRenderer )
void InjectHand
( IHand hand )
void InjectSkinnedMeshRenderer
( SkinnedMeshRenderer skinnedMeshRenderer )
void InjectOptionalUpdateRootPose
( bool updateRootPose )
void InjectOptionalUpdateRootScale
( bool updateRootScale )
void InjectOptionalRoot
( Transform root )
void InjectOptionalMaterialPropertyBlockEditor
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