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ActiveStateGate Class

Extends MonoBehaviour, IActiveState
Returns true when the Open Selector is true.
Returns false when the Close Selector is true. Often used in pose recognition.

Properties

ISelector OpenSelector[Get]
ISelector CloseSelector[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Returns
Returns true if the component is currently active; otherwise, returns false.

Protected Fields

bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )

Member Functions

void InjectAllActiveStateGate
( ISelector openSelector,
ISelector closeSelector )
void InjectOpenState
( ISelector openSelector )
void InjectCloseState
( ISelector closeSelector )
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