EndFadeThresold
: float
[Get][Set] |
Signature
float EndFadeThresold |
Feather
: float
[Get][Set] |
Signature
float Feather |
Gradient
: Gradient
[Get][Set] |
Signature
Gradient Gradient |
InvertThreshold
: bool
[Get][Set] |
Signature
bool InvertThreshold |
MirrorTexture
: bool
[Get][Set] |
Signature
bool MirrorTexture |
Progress
: float
[Get][Set] |
Signature
float Progress |
ProgressFade
: float
[Get][Set] |
Signature
float ProgressFade |
Radius
: float
[Get][Set] |
Signature
float Radius |
RenderOffset
: Vector2
[Get][Set] |
Signature
Vector2 RenderOffset |
RenderQueue
: int
[Get][Set] |
Signature
int RenderQueue |
StartFadeThresold
: float
[Get][Set] |
Signature
float StartFadeThresold |
Tint
: Color
[Get][Set] |
Signature
Color Tint |
TotalLength
: float
[Get] |
Signature
float TotalLength |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Reset
()
|
Signature
virtual void Reset() Returns void |
Hide
()
|
Hides the renderer of the tube.
Signature
void Hide() Returns void |
InjectAllTubeRenderer
(
filter
, renderer
, divisions
, bevel
)
|
Signature
void InjectAllTubeRenderer(MeshFilter filter, MeshRenderer renderer, int divisions, int bevel) Parameters filter: MeshFilterrenderer: MeshRendererdivisions: intbevel: intReturns void |
InjectBevel
(
bevel
)
|
Signature
void InjectBevel(int bevel) Parameters bevel: intReturns void |
InjectDivisions
(
divisions
)
|
Signature
void InjectDivisions(int divisions) Parameters divisions: intReturns void |
InjectFilter
(
filter
)
|
Signature
void InjectFilter(MeshFilter filter) Parameters filter: MeshFilterReturns void |
InjectRenderer
(
renderer
)
|
Signature
void InjectRenderer(MeshRenderer renderer) Parameters renderer: MeshRendererReturns void |
RedrawFadeThresholds
()
|
Resubmits the fading thresholds data to the material without re-generating the mesh.
Signature
void RedrawFadeThresholds() Returns void |
RenderTube
(
points
, space
)
|
Updates the mesh data for the tube with the specified points.
If the component is enabled it will automatically show the renderer.
Signature
void RenderTube(TubePoint[] points, Space space=Space.Self) Parameters space: Space
Indicates if the points are specified in local space or world space
Returns void |
Show
()
|
Shows the renderer of the tube.
Signature
void Show() Returns void |