DPadUnityEventWrapper Class
Extends MonoBehaviour
Translates Axis2D events into D-Pad events (Left, Right, Up, Down) and outputs them as UnityEvents.
Events will be fired as soon as the axis exits the deadzone.
float PositiveDeadZone[Get]
float NegativeDeadZone[Get]
UnityEvent WhenPressLeft[Get]
UnityEvent WhenPressRight[Get]
UnityEvent WhenPressUp[Get]
UnityEvent WhenPressDown[Get]
virtual void OnEnable ( )
virtual void OnDisable ( )
void InjectAllDPadUnityEventWrapper