InteractableObjectLabel Class
Extends MonoBehaviour
Label use to tag the possible interaction in each object.
It appears when the user faces the object and disappears if the object is not being faced directly or an interaction was triggered. The default material makes sure the labels appear in front of everything, and uses the CanvasRenderTexture to render anything that is added to the canvas.
List< Transform > viewTargets[Get]
List< Transform > labelPositions[Get]
Transform playerHead[Get]
float alphaAnimationSpeed[Get]
float alignmentThreshold[Get]
float positionAnimationSpeed[Get]
Material quadMaterial[Get]
RectTransform canvasTransform[Get]