API reference

HandPointerPose Class

Extends MonoBehaviour
Implements IActiveState
Sets the origin of the ray used by hand ray interactors.

Protected Fields

_started : bool
Signature
bool _started

Properties

Active : bool
[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Signature
bool Active
Hand : IHand
[Get]
Signature
IHand Hand

Protected Methods

Awake ()
Signature
virtual void Awake()
Returns
void
OnDisable ()
Signature
virtual void OnDisable()
Returns
void
OnEnable ()
Signature
virtual void OnEnable()
Returns
void
Start ()
Signature
virtual void Start()
Returns
void

Methods

InjectAllHandPointerPose ( hand , offset )
Signature
void InjectAllHandPointerPose(IHand hand, Vector3 offset)
Parameters
hand: IHand
offset: Vector3
Returns
void
InjectHand ( hand )
Signature
void InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void
InjectOffset ( offset )
Signature
void InjectOffset(Vector3 offset)
Parameters
offset: Vector3
Returns
void