Gets or sets the maximum number of interactors which may simultaneously interact with this interactable.
This API is intended both for core logic and for general use; however, modifying this value while interactions are ongoing is not supported and may result in unexpected behavior.Note: because InteractableState.Hover as well as InteractableState.Select are considered to be states of interaction, changing this value can have subtle consequences. As an example, GrabInteractables can be configured so that they can only be grabbed by one hand at a time, but that is not done by setting this property to 1. (For information about constraining the number of simultaneous grabs, see Grabbable.MaxGrabPoints.) Setting this property to 1 will prevent two simultaneous grabs, but it will also prevent "hand-off" (where something grabbed in one hand can be grabbed with the other hand, whereupon it ceases to be grabbed by the first hand so that it can be grabbed by the second) because grabbing is a selection action which cannot be invoked except from an interactor-interactable relationship which is already in a "hover" (InteractorState.Hover and InteractableState.Hover) state. Because a MaxInteractors value of 1 prevents any more than one interactor from entering any interaction state with this interactable, an interactable which has this value and is already being selected cannot even be hovered, and thus cannot be selected, by any other interactors. Nuances such as this can be tricky to debug, so caution should be exercised when modifying MaxInteractors and similarly fundamental properties.