This property is populated during MonoBehaviour start-up with the value of the _hand field, which is set through the Unity Editor.
bool MirrorOffsetsForLeftHand[Get]
When the attached IHand's handedness is set to Left, this property will mirror the offsets.
This allows for offset values to be set in Right hand coordinates for both Left and Right hands.
Vector3 LocalPositionOffset[Get]
Gets and sets the position offset associated with this HandPinchOffset.
This is a low-level value which can be set to fundamentally change the behavior of the pinch offset, but this is something only experts should consider trying.
Quaternion RotationOffset[Get]
Gets and sets the rotation offset associated with this HandPinchOffset.
This is a low-level value which can be set to fundamentally change the behavior of the pinch offset, but this is something only experts should consider trying.
Convenience method for adding all required dependencies to a dynamically-instantiated HandPinchOffset, combining InjectHand(IHand) and InjectHandGrabAPI(HandGrabAPI).