HandPhysicsCapsules Class
Extends MonoBehaviour
Generates physics capsules based on the provided <cref="IHand" /> data.
This means you can generate physics capsules that match modified hand data, not just raw data from <cref="OVRHand" />.
Action WhenCapsulesGenerated
Transform RootTransform[Get]
virtual void OnEnable ( )
virtual void OnDisable ( )
void InjectAllOVRHandPhysicsCapsulesbool asTriggers,
int useLayer )
void InjectAsTriggers ( bool asTriggers )
void InjectUseLayer ( int useLayer )
void InjectMask ( HandFingerJointFlags mask )
void InjectJointsRadiusFeature