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SecondaryInteractorFilter Class

Extends MonoBehaviour, IGameObjectFilter
Checks for the existence of a Secondary Interactor Connection given a Primary Interaction.
Filters out Interactors which are not Secondary to a hovering or selecting Primary.

Properties

IInteractable PrimaryInteractable[Get]
IInteractable SecondaryInteractable[Get]

Protected Fields

bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

bool Filter
( GameObject gameObject )
void InjectAllSecondaryInteractorFilter
( IInteractable primaryInteractable,
IInteractable secondaryInteractable,
bool selectRequired )
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