_started
: bool |
Signature
bool _started |
WhenTriggerEntered
: Action< IInteractable, Rigidbody > |
Signature
Action<IInteractable, Rigidbody> WhenTriggerEntered |
WhenTriggerExited
: Action< IInteractable, Rigidbody > |
Signature
Action<IInteractable, Rigidbody> WhenTriggerExited |
FixedUpdate
()
|
Signature
virtual void FixedUpdate() Returns void |
OnDestroy
()
|
Signature
virtual void OnDestroy() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
OnTriggerStay
(
collider
)
|
Signature
virtual void OnTriggerStay(Collider collider) Parameters collider: ColliderReturns void |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllInteractableTriggerBroadcaster
(
interactable
)
|
Signature
void InjectAllInteractableTriggerBroadcaster(IInteractable interactable) Parameters interactable: IInteractableReturns void |
InjectInteractable
(
interactable
)
|
Signature
void InjectInteractable(IInteractable interactable) Parameters interactable: IInteractableReturns void |
ForceGlobalUpdateTriggers
()
|
Signature
static void ForceGlobalUpdateTriggers() Returns void |