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API reference
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Axis2DActiveState Class

Extends MonoBehaviour, IActiveState

Member Enumerations

Enumeration CheckComponent

Any
= 0
X
= 1
Y
= 2
All
= 3

Enumeration ComparisonMode

GreaterThan
= 0
LessThan
= 1

Properties

IAxis2D InputAxis[Get]
CheckComponent CheckAxis[Get]
ComparisonMode Comparison[Get]
bool AbsoluteValues[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Returns
Returns true if the component is currently active; otherwise, returns false.

Protected Fields

bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )
virtual void OnDisable ( )
virtual void Update ( )
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