_started
: bool |
Signature
bool _started |
WhenCompleted
: UnityEvent |
Signature
UnityEvent WhenCompleted |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllLocomotionTutorialProgressTracker
(
dots
, pendingSprite
, currentSprite
, completedSprite
, consumeTranslationEvents
, consumeRotationEvents
, locomotionHandler
)
|
Signature
void InjectAllLocomotionTutorialProgressTracker(Image[] dots, Sprite pendingSprite, Sprite currentSprite, Sprite completedSprite, List< LocomotionEvent.TranslationType > consumeTranslationEvents, List< LocomotionEvent.RotationType > consumeRotationEvents, ILocomotionEventHandler locomotionHandler) Parameters dots: Image[]pendingSprite: SpritecurrentSprite: SpritecompletedSprite: SpriteconsumeTranslationEvents: List< LocomotionEvent.TranslationType >consumeRotationEvents: List< LocomotionEvent.RotationType >locomotionHandler: ILocomotionEventHandlerReturns void |
InjectCompletedSprite
(
completedSprite
)
|
Signature
void InjectCompletedSprite(Sprite completedSprite) Parameters completedSprite: SpriteReturns void |
InjectConsumeRotationEvents
(
consumeRotationEvents
)
|
Signature
void InjectConsumeRotationEvents(List< LocomotionEvent.RotationType > consumeRotationEvents) Parameters consumeRotationEvents: List< LocomotionEvent.RotationType >Returns void |
InjectConsumeTranslationEvents
(
consumeTranslationEvents
)
|
Signature
void InjectConsumeTranslationEvents(List< LocomotionEvent.TranslationType > consumeTranslationEvents) Parameters consumeTranslationEvents: List< LocomotionEvent.TranslationType >Returns void |
InjectCurrentSprite
(
currentSprite
)
|
Signature
void InjectCurrentSprite(Sprite currentSprite) Parameters currentSprite: SpriteReturns void |
InjectDots
(
dots
)
|
Signature
void InjectDots(Image[] dots) Parameters dots: Image[]Returns void |
InjectLocomotionHandler
(
locomotionHandler
)
|
Signature
void InjectLocomotionHandler(ILocomotionEventHandler locomotionHandler) Parameters locomotionHandler: ILocomotionEventHandlerReturns void |
InjectPendingSprite
(
pendingSprite
)
|
Signature
void InjectPendingSprite(Sprite pendingSprite) Parameters pendingSprite: SpriteReturns void |