RotationAudioEvents Class
Extends MonoBehaviour
Raises events when an object is rotated relative to a provided transform.
Rotated events will be raised when the rotation exceeds a provided angle threshold, in degrees. Events are raised only once per directional sweep, so if an event was fired while angle was increasing, the next must fire while angle decreases.
UnityEvent WhenRotationStarted[Get]
UnityEvent WhenRotationEnded[Get]
UnityEvent WhenRotatedOpen[Get]
UnityEvent WhenRotatedClosed[Get]
Transform TrackedTransform[Get]