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SkeletonDebugGizmos Class

Extends MonoBehaviour
Draws debug gizmos representing a body skeleton.
Joint positions, bones, and joint orientation axes can be drawn, and the visuals sized and colorized as desired. There are two implementations of SkeletonDebugGizmos provided, <cref="BodyDebugGizmos" /> and <cref="BodyPoseDebugGizmos" />.

Member Enumerations

Enumeration VisibilityFlags

Joints
= 1 << 0
Axes
= 1 << 1
Bones
= 1 << 2

Properties

float Radius[Get]
VisibilityFlags Visibility[Get]
Color JointColor[Get]
Color BoneColor[Get]
float LineWidth[Get]
bool HasNegativeScale[Get]

Protected Functions

abstract bool TryGetWorldJointPose
( int jointId,
out Pose pose )
abstract bool TryGetParentJointId
( int jointId,
out int parent )
void Draw
( int joint,
VisibilityFlags visibility )
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