SkeletonDebugGizmos Class
Extends MonoBehaviour
Draws debug gizmos representing a body skeleton.
Joint positions, bones, and joint orientation axes can be drawn, and the visuals sized and colorized as desired. There are two implementations of SkeletonDebugGizmos provided, <cref="BodyDebugGizmos" /> and <cref="BodyPoseDebugGizmos" />.
Enumeration VisibilityFlags
VisibilityFlags Visibility[Get]
bool HasNegativeScale[Get]
abstract bool TryGetWorldJointPose ( int jointId,
out Pose pose )
abstract bool TryGetParentJointId ( int jointId,
out int parent )
void Draw ( int joint,
VisibilityFlags visibility )