_started
: bool |
Signature
bool _started |
WhenLocomotionEventHandled
: Action< LocomotionEvent, Pose > |
Signature
Action<LocomotionEvent, Pose> WhenLocomotionEventHandled |
Start
()
|
Signature
virtual void Start() Returns void |
HandleLocomotionEvent
(
locomotionEvent
)
|
Signature
void HandleLocomotionEvent(LocomotionEvent locomotionEvent) Parameters locomotionEvent: LocomotionEventReturns void |
InjectAllPlayerLocomotor
(
playerOrigin
, playerHead
)
|
Signature
void InjectAllPlayerLocomotor(Transform playerOrigin, Transform playerHead) Parameters playerOrigin: TransformplayerHead: TransformReturns void |
InjectPlayerHead
(
playerHead
)
|
Signature
void InjectPlayerHead(Transform playerHead) Parameters playerHead: TransformReturns void |
InjectPlayerOrigin
(
playerOrigin
)
|
Signature
void InjectPlayerOrigin(Transform playerOrigin) Parameters playerOrigin: TransformReturns void |