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OVRMeshAttributes Struct

Struct that contains the mesh attribute data for each mesh loaded from a GLTF (GL Transmission Format file).
This includes the verts, normals, tangets, UVs, colors, and bone weights.

Fields

Vector3[] vertices[Get]
Vector3[] normals[Get]
Vector4[] tangents[Get]
Vector2[] texcoords[Get]
Color[] colors[Get]
BoneWeight[] boneWeights[Get]
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