TransferOwnershipNGO Class
The class responsible for the networking part of transferring ownership of a networked game object when using the Unity Netcode for Gameobjects networking framework.
It implements the ITransferOwnership interface and is used by TransferOwnershipOnSelect which handles the non-networking logic.
void TransferOwnershipToLocalPlayer ( )
Transfers the ownership of the networked game object to the local player.
An implementation of the ITransferOwnership interface.
Indicates whether the local player has ownership of the networked game object.
An implementation of the ITransferOwnership interface.
Returns'true' if the local player has ownership of the networked game object