Active
: bool
[Get] |
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Signature
bool Active |
SourceActiveSelf
: bool
[Get][Set] |
Signature
bool SourceActiveSelf |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllGameObjectActiveState
(
sourceGameObject
)
|
Signature
void InjectAllGameObjectActiveState(GameObject sourceGameObject) Parameters sourceGameObject: GameObjectReturns void |
InjectSourceGameObject
(
sourceGameObject
)
|
Signature
void InjectSourceGameObject(GameObject sourceGameObject) Parameters sourceGameObject: GameObjectReturns void |