OVRScreenFade Class
Extends MonoBehaviour
Fades the screen from black after a new scene is loaded.
Fade can also be controlled mid-scene using SetUIFade and SetFadeLevel
Renders the current alpha value being used to fade the screen.
The render queue used by the fade mesh.
Reduce this if you need to render on top of it.
void SetUIFade ( float level )
Set the UI fade level - fade due to UI in foreground.
void SetExplicitFade ( float level )
Override current fade level.