WhenLocomotionEventHandled
: Action< LocomotionEvent, Pose > |
Signature
Action<LocomotionEvent, Pose> WhenLocomotionEventHandled |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
HandleLocomotionEvent
(
locomotionEvent
)
|
Signature
void HandleLocomotionEvent(LocomotionEvent locomotionEvent) Parameters locomotionEvent: LocomotionEventReturns void |
InjectAllLocomotionBroadcastersHandlerConnection
(
broadcasters
, handler
)
|
Signature
void InjectAllLocomotionBroadcastersHandlerConnection(IEnumerable< ILocomotionEventBroadcaster > broadcasters, ILocomotionEventHandler handler) Parameters broadcasters: IEnumerable< ILocomotionEventBroadcaster >handler: ILocomotionEventHandlerReturns void |
InjectAllLocomotionBroadcastersHandlerConnection
(
handler
)
|
Signature
void InjectAllLocomotionBroadcastersHandlerConnection(ILocomotionEventHandler handler) Parameters handler: ILocomotionEventHandlerReturns void |
InjectHandler
(
handler
)
|
Signature
void InjectHandler(ILocomotionEventHandler handler) Parameters handler: ILocomotionEventHandlerReturns void |
InjectOptionalBroadcasters
(
broadcasters
)
|
Signature
void InjectOptionalBroadcasters(IEnumerable< ILocomotionEventBroadcaster > broadcasters) Parameters broadcasters: IEnumerable< ILocomotionEventBroadcaster >Returns void |