_started
: bool |
Signature
bool _started |
FingerGlowColor
: Color
[Get][Set] |
Signature
Color FingerGlowColor |
FingersMask
: HandFingerFlags
[Get][Set] |
Signature
HandFingerFlags FingersMask |
GlowLerpSpeed
: float
[Get][Set] |
Signature
float GlowLerpSpeed |
Awake
()
|
Signature
virtual void Awake() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
InjectActiveState
(
activeState
)
|
Signature
void InjectActiveState(IActiveState activeState) Parameters activeState: IActiveStateReturns void |
InjectAllActiveStateFingerVisual
(
activeState
, handMaterialPropertyBlockEditor
)
|
Signature
void InjectAllActiveStateFingerVisual(IActiveState activeState, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor) Parameters activeState: IActiveStatehandMaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |
InjectHandMaterialPropertyBlockEditor
(
handMaterialPropertyBlockEditor
)
|
Signature
void InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor) Parameters handMaterialPropertyBlockEditor: MaterialPropertyBlockEditorReturns void |