API reference

ActiveStateFingerVisual Class

Extends MonoBehaviour
Causes one or more fingers to glow when the Active State is true.

Protected Fields

_started : bool
Signature
bool _started

Properties

FingerGlowColor : Color
[Get][Set]
Signature
Color FingerGlowColor
FingersMask : HandFingerFlags
[Get][Set]
Signature
HandFingerFlags FingersMask
GlowLerpSpeed : float
[Get][Set]
Signature
float GlowLerpSpeed

Protected Methods

Awake ()
Signature
virtual void Awake()
Returns
void
Start ()
Signature
virtual void Start()
Returns
void

Methods

InjectActiveState ( activeState )
Signature
void InjectActiveState(IActiveState activeState)
Parameters
activeState: IActiveState
Returns
void
InjectAllActiveStateFingerVisual ( activeState , handMaterialPropertyBlockEditor )
Signature
void InjectAllActiveStateFingerVisual(IActiveState activeState, MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
activeState: IActiveState
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void
InjectHandMaterialPropertyBlockEditor ( handMaterialPropertyBlockEditor )
Signature
void InjectHandMaterialPropertyBlockEditor(MaterialPropertyBlockEditor handMaterialPropertyBlockEditor)
Parameters
handMaterialPropertyBlockEditor: MaterialPropertyBlockEditor
Returns
void