MenuToggler Class
Extends MonoBehaviour
Component to show a panel gameobject placing it in front of the user.
It can be controller externally and closed with a button.
Transform HeadAnchor[Get]
virtual void OnEnable ( )
virtual void OnDisable ( )
Deactivates the panel if it is active and vice versa.
Activates the panel and places it in front of the user's head.
void InjectAllAUIToggler ( GameObject panel )
void InjectPanel ( GameObject panel )
void InjectOptionalCloseButton ( Button closeButton )