Reconstructed | Reconstructed surface type will render passthrough using automatic environment depth reconstruction. |
UserDefined | UserDefined allows you to define the projection surface manually, see Surface Projected Passthrough. |
None | = 0 |
GrayscaleToColor | = 1 |
Controls | = GrayscaleToColor |
Custom | = 2 |
Grayscale | = 3 |
ColorAdjustment | = 4 |
ColorLut | = 5 |
InterpolatedColorLut | = 6 |