Allows mapping this human body bone to a (full body) OVRSkeleton bone different from the standard value.
An OVRHumanBodyBonesMappings.FullBodyTrackingBoneId.NoOverride value indicates to not override the default mapping; OVRHumanBodyBonesMappings.FullBodyTrackingBoneId.Remove means to exclude the bone from retargeting. This cannot be changed at runtime.
Allows mapping this human body bone to a (half body) OVRSkeleton bone different from the standard value.
An OVRHumanBodyBonesMappings.BodyTrackingBoneId.NoOverride value indicates to not override the default mapping; OVRHumanBodyBonesMappings.BodyTrackingBoneId.Remove means to exclude the bone from retargeting. This cannot be changed at runtime.
Properties
Quaternion PrecomputedRotationTweaks[Get]
Precomputed accumulated rotations, derived from JointAdjustment.RotationTweaks.
Member Functions
void PrecomputeRotationTweaks ( )
Precompute rotation tweaks by accumulating them and storing them into JointAdjustment.PrecomputedRotationTweaks.
Using the precomputed value is faster at runtime than accumulating the quaternions during each frame.