SlideLocomotionBroadcaster Class
This component will emit LocomotionEvent.Translation.Velocity every update in the direction and magnitude specified by the provided Axis and Aiming transform.
Generally the aiming transform forward will be flattened in the Y plane, but when the angle is too extreme (near +-90, specified by the _dotSafeDirectionThreshold) it will resort to .up or .back to ensure the direction is stable.
Vector2 DotSafeDirectionThreshold[Get]
AnimationCurve VerticalDeadZone[Get]
AnimationCurve HorizontalDeadZone[Get]
void InjectAllSlideLocomotionBroadcaster