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ActiveStateToggle Class

Extends MonoBehaviour, IActiveState

Member Enumerations

Enumeration StatePrecedence

On
No description available
Off
No description available

Properties

StatePrecedence Precedence[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Returns
Returns true if the component is currently active; otherwise, returns false.

Protected Functions

virtual void Awake ( )
virtual void Start ( )

Member Functions

void InjectAllActiveStateToggle
( IActiveState on,
void InjectOn
( IActiveState activeState )
void InjectOff
( IActiveState activeState )
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