Why Meta Quest?
Design
Develop
API reference
Distribute and grow
Blog
Support
API reference
API reference
Select your platform
No SDKs available
No versions available
Overview
AlertViewHUD
Boundary
CanvasGroupAlphaToggle
CanvasSizeConstraint
ColliderSizeConstraint
Debug
Fusion
GridSpacingScaler
IOVRAnchorComponent
InlineLinkAttribute
InteractableObjectLabel
Meta
MoveRelativeToTarget
MoveRelativeToTargetProvider
OVR
OVRAnchor
OVRAnchorContainer
OVRAudioSourceTest
OVRAutoDestroyInMRC
OVRBody
OVRBone
OVRBoneCapsule
OVRBoundary
OVRBounded2D
OVRBounded3D
OVRBuildInfo
OVRCameraRig
OVRChromaticAberration
OVRColocationSession
OVRControllerDrivenHandPosesSample
OVRControllerHelper
OVRControllerTest
OVRCubemapCapture
OVRCursor
OVRCustomFace
OVRCustomFaceExtensions
OVRCustomSkeleton
OVRDebugHeadController
OVRDebugInfo
OVRDisplay
OVRDynamicObject
OVREnumExtensions
OVRExtensions
OVREyeGaze
OVRFace
OVRFaceExpressions
OVRGLTFAccessor
OVRGLTFAnimatinonNode
OVRGLTFAnimationNodeMorphTargetHandler
OVRGLTFLoader
OVRGLTFScene
OVRGazePointer
OVRGrabbable
OVRGrabber
OVRGridCube
OVRHand
OVRHandTest
OVRHandTrackingWideMotionModeSample
OVRHaptics
OVRHapticsClip
OVRHeadsetEmulator
OVRHumanBodyBonesMappingsInterface
OVRInput
OVRInputRayData
OVRKeyboard
OVRKtxTexture
OVRLayerAttribute
OVRLocatable
OVRLocatable
GetSceneAnchorPosesJob
GetSpatialAnchorPosesJob
SetLocalSpaceTransformsJob
SetWorldSpaceTransformsJob
TrackingSpacePose
TransformPosesJob
OVRManager
OVRMaterialData
OVRMesh
OVRMeshAttributes
OVRMeshData
OVRMeshJobs
OVRMeshRenderer
OVRMixedRealityCaptureTest
OVRModeParms
OVRMonoscopic
OVRNativeBuffer
OVRNativeList
OVRNetwork
OVRNodeStateProperties
OVROverlay
OVROverlayCanvas
OVROverlayCanvasSettings
OVROverlayMeshGenerator
OVRPassthroughColorLut
OVRPassthroughLayer
OVRPermissionsRequester
OVRPlatformMenu
OVRPlayerController
OVRPointerVisualizer
OVRPose
OVRProfile
OVRProgressIndicator
OVRRayHelper
OVRRayTransformer
OVRRaycaster
OVRResetOrientation
OVRResources
OVRResult
OVRRoomLayout
OVRRuntimeAssetsBase
OVRRuntimeController
OVRRuntimeSettings
OVRScene
OVRSceneAnchor
OVRSceneLoader
OVRSceneManager
OVRSceneModelLoader
OVRSceneObjectTransformType
OVRScenePlane
OVRScenePlaneMeshFilter
OVRScenePrefabOverride
OVRSceneRoom
OVRSceneSampleController
OVRSceneVolume
OVRSceneVolumeMeshFilter
OVRScreenFade
OVRSemanticClassification
OVRSemanticLabels
OVRSharable
OVRSimultaneousHandsAndControllersSample
OVRSkeleton
OVRSkeletonRenderer
OVRSpace
OVRSpaceUser
OVRSpatialAnchor
OVRSpectatorModeDomeTest
OVRStorable
OVRSystemPerfMetrics
OVRTask
OVRTaskBuilder
OVRTextureData
OVRTrackedKeyboard
OVRTrackedKeyboardHands
OVRTrackedKeyboardSampleControls
OVRTracker
OVRTriangleMesh
OVRUnityHumanoidSkeletonRetargeter
OVRVignette
OVRVirtualKeyboard
OVRVirtualKeyboardInputFieldTextHandler
OVRVirtualKeyboardSampleControls
OVRVirtualKeyboardSampleInputHandler
OVRWaitCursor
Oculus
OperationResultExtensions
PageScroll
PanelHoverState
PanelSetup
PbrMaterialDefinition
ProcessPort
RectSizeConstraint
RoomMeshAnchor
RoundedBoxUIProperties
RoundedBoxVideoController
SharedSpatialAnchorErrorHandler
SkinnedRoundedBoxMesh
SwipeGesture
UpdateRoundedBoxAnchorConstraint
VirtualLayout
Code samples
Downloads
Release notes
Supported platforms
OVRLocatable
TrackingSpacePose Struct
Tracking space position and rotation of the anchor.
Obtain a TrackingSpacePose from
OVRLocatable.TryGetSceneAnchorPose
or
OVRLocatable.TryGetSpatialAnchorPose
depending on the type of anchor you wish to interpret it as.
Position and rotation are both nullable
Vector3
and
Quaternion
and might be null independently if one of them or both are invalid.
See Also
Position, IsPositionTracked, ComputeWorldPosition, Rotation, IsRotationTracked, ComputeWorldRotation
Properties
Vector3?
Position
[Get]
Position in tracking space of the anchor.
Null if and when the rotation is invalid. This constitutes the positional aspect of the anchor's pose. See Rotation for the rotational part.
See Also
Rotation, ComputeWorldPosition, ComputeWorldRotation
Quaternion?
Rotation
[Get]
Rotation in tracking space of the anchor.
Null if and when the rotation is invalid. This constitutes the rotational aspect of the anchor's pose. See Position for the positional part.
See Also
Position, ComputeWorldPosition, ComputeWorldRotation
bool
IsPositionTracked
[Get]
Indicates whether the position is currently tracked.
bool
IsRotationTracked
[Get]
Indicates whether the rotation is currently tracked.
Member Functions
Vector3?
ComputeWorldPosition
( Camera camera )
Deprecated
Computes the world space position of the anchor
Parameters
camera
A Camera component that will be use to compute the transform to world space
Returns
Returns the nullable
Vector3
position in world space which may be null if and when Position is invalid or head pose is invalid.
See Also
Position, Rotation, ComputeWorldRotation
Exceptions
ArgumentNullException
If
camera
is null
Quaternion?
ComputeWorldRotation
( Camera camera )
Deprecated
Computes the world space rotation of the anchor
Parameters
camera
A Camera component that will be use to compute the transform to world space
Returns
The nullable
Quaternion
rotation in world space which may be null if and when Rotation is invalid or if head rotation is invalid.
See Also
Position, Rotation, ComputeWorldPosition
Exceptions
ArgumentNullException
If
camera
is null
Vector3?
ComputeWorldPosition
( Transform trackingSpaceToWorldSpaceTransform )
Computes the world-space position of the anchor.
Parameters
trackingSpaceToWorldSpaceTransform
Uses this transform to convert position from tracking-space to world-space.
Returns
The world-space position of the anchor, or null if Position does not have a value.
Quaternion?
ComputeWorldRotation
( Transform trackingSpaceToWorldSpaceTransform )
Computes the world-space rotation of the anchor.
Parameters
trackingSpaceToWorldSpaceTransform
Uses this transform to convert rotation from tracking-space to world-space.
Returns
The world-space rotation of the anchor, or null if Rotation does not have a value.
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
English (US)
© 2026 Meta