float |
Signature
float |
Vector3 |
Signature
Vector3 |
AngularVelocityToQuat
(
angularVelocity
)
|
Signature
static Quaternion AngularVelocityToQuat(Vector3 angularVelocity) Parameters angularVelocity: Vector3Returns Quaternion |
DeltaRotationToAngularVelocity
(
deltaRotation
, deltaTime
)
|
Signature
static Vector3 DeltaRotationToAngularVelocity(Quaternion deltaRotation, float deltaTime) Parameters deltaRotation: QuaterniondeltaTime: floatReturns Vector3 |
GetVelocityAndAngularVelocity
(
startSample
, endSample
, duration
)
|
Signature
static Vector3 GetVelocityAndAngularVelocity(TransformSample startSample, TransformSample endSample, float duration) Parameters Returns Vector3 |
QuatToAngleAxis
(
inputQuat
)
|
Signature
static Vector3 QuatToAngleAxis(Quaternion inputQuat) Parameters inputQuat: QuaternionReturns Vector3 |
QuatToAngularVeloc
(
inputQuat
)
|
Signature
static Vector3 QuatToAngularVeloc(Quaternion inputQuat) Parameters inputQuat: QuaternionReturns Vector3 |
ToAngularVelocity
(
startQuaternion
, destinationQuaternion
, deltaTime
)
|
Signature
static Vector3 ToAngularVelocity(Quaternion startQuaternion, Quaternion destinationQuaternion, float deltaTime) Parameters startQuaternion: QuaterniondestinationQuaternion: QuaterniondeltaTime: floatReturns Vector3 |
ToLinearVelocity
(
startPosition
, destinationPosition
, deltaTime
)
|
Signature
static Vector3 ToLinearVelocity(Vector3 startPosition, Vector3 destinationPosition, float deltaTime) Parameters startPosition: Vector3destinationPosition: Vector3deltaTime: floatReturns Vector3 |