JointsCurlValue
(
joints
, hand
)
|
Signature
float JointsCurlValue(HandJointId[] joints, IHand hand) Parameters joints: HandJointId[]hand: IHandReturns float |
GetAbductionValue
(
finger
, hand
)
|
Signature
float GetAbductionValue(HandFinger finger, IHand hand) Parameters finger: HandFingerhand: IHandReturns float |
GetCurlValue
(
finger
, hand
)
|
Signature
float GetCurlValue(HandFinger finger, IHand hand) Parameters finger: HandFingerhand: IHandReturns float |
GetFlexionValue
(
finger
, hand
)
|
Signature
float GetFlexionValue(HandFinger finger, IHand hand) Parameters finger: HandFingerhand: IHandReturns float |
GetJointsAffected
(
finger
, feature
)
|
Signature
virtual IReadOnlyList< HandJointId > GetJointsAffected(HandFinger finger, FingerFeature feature) Parameters finger: HandFingerfeature: FingerFeatureReturns IReadOnlyList< HandJointId > |
GetOppositionValue
(
finger
, hand
)
|
Signature
float GetOppositionValue(HandFinger finger, IHand hand) Parameters finger: HandFingerhand: IHandReturns float |
GetValue
(
finger
, feature
, hand
)
|
Signature
virtual float GetValue(HandFinger finger, FingerFeature feature, IHand hand) Parameters Returns float |
PosesListCurlValue
(
poses
)
|
Signature
static float PosesListCurlValue(Pose[] poses) Parameters poses: Pose[]Returns float |