API reference

HandActiveState Class

Extends MonoBehaviour
Implements IActiveState

Properties

Active : bool
[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Signature
bool Active

Protected Methods

Awake ()
Signature
virtual void Awake()
Returns
void
Start ()
Signature
virtual void Start()
Returns
void

Methods

InjectAllHandActiveState ( hand )
Signature
void InjectAllHandActiveState(IHand hand)
Parameters
hand: IHand
Returns
void
InjectHand ( hand )
Signature
void InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void