_started
: bool |
Signature
bool _started |
AlphaRange
: Vector2
[Get][Set] |
Signature
Vector2 AlphaRange |
LocalOffset
: Vector3
[Get][Set] |
Signature
Vector3 LocalOffset |
RemapCurve
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve RemapCurve |
Tint
: Color
[Get][Set] |
Signature
Color Tint |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllPinchPointerVisual
(
interactor
, skinnedMeshRenderer
)
|
Signature
void InjectAllPinchPointerVisual(IInteractor interactor, SkinnedMeshRenderer skinnedMeshRenderer) Parameters interactor: IInteractorskinnedMeshRenderer: SkinnedMeshRendererReturns void |
InjectInteractor
(
interactor
)
| |
InjectSkinnedMeshRenderer
(
skinnedMeshRenderer
)
|
Signature
void InjectSkinnedMeshRenderer(SkinnedMeshRenderer skinnedMeshRenderer) Parameters skinnedMeshRenderer: SkinnedMeshRendererReturns void |
SetPositionAndRotation
(
position
, rotation
)
|
Signature
void SetPositionAndRotation(Vector3 position, Quaternion rotation) Parameters position: Vector3rotation: QuaternionReturns void |