When enabled, only rooms the user is currently in will be instantiated.
When True,
OVRSceneManager will instantiate an
OVRSceneRoom and all of its child scene anchors (walls, floor, ceiling, and furniture) only if the user is located in the room when
LoadSceneModel is called.When False, the
OVRSceneManager will instantiate an
OVRSceneRoom for each room, regardless of the user's location.The 2D boundary points of the room's floor are used to determine whether the user is inside a room.If a room exists, but the user is not inside it, then the
NoSceneModelToLoad event is invoked as if the user had not yet run Space Setup.