BackingSurface
: ISurface
[Get] |
Signature
ISurface BackingSurface |
Cylinder
: Cylinder
[Get] |
Signature
Cylinder Cylinder |
Transform
: Transform
[Get] |
Signature
Transform Transform |
Awake
()
|
Signature
virtual void Awake() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
ClosestSurfacePoint
(
point
, hit
, maxDistance
)
|
Signature
bool ClosestSurfacePoint(in Vector3 point, out SurfaceHit hit, float maxDistance=0) Parameters Returns bool |
GetClipped
(
clipped
)
|
Signature
bool GetClipped(out CylinderSegment clipped) Parameters clipped: out CylinderSegmentReturns bool |
GetClippers
()
|
Signature
IReadOnlyList< ICylinderClipper > GetClippers() Returns IReadOnlyList< ICylinderClipper > |
InjectAllClippedCylinderSurface
(
surface
, clippers
)
|
Signature
void InjectAllClippedCylinderSurface(CylinderSurface surface, IEnumerable< ICylinderClipper > clippers) Parameters surface: CylinderSurfaceclippers: IEnumerable< ICylinderClipper >Returns void |
InjectClippers
(
clippers
)
|
Signature
void InjectClippers(IEnumerable< ICylinderClipper > clippers) Parameters clippers: IEnumerable< ICylinderClipper >Returns void |
InjectCylinderSurface
(
surface
)
|
Signature
void InjectCylinderSurface(CylinderSurface surface) Parameters surface: CylinderSurfaceReturns void |
Raycast
(
ray
, hit
, maxDistance
)
|
Signature
bool Raycast(in Ray ray, out SurfaceHit hit, float maxDistance=0) Parameters Returns bool |