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ControllerPointerPose Class

Extends MonoBehaviour, IActiveState
The origin of the ray used by controller ray interactors.

Properties

IController Controller[Get]
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Returns
Returns true if the component is currently active; otherwise, returns false.

Protected Fields

bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

void InjectController
( IController controller )
void InjectOffset
( Vector3 offset )
void InjectAllHandPointerPose
( IController controller,
Vector3 offset )
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