_started
: bool |
Signature
bool _started |
Active
: bool
[Get] |
Evaluates the current state of the component and returns whether it is active.
The logic for determining the active state is defined by the implementing class. This method is typically used in interaction scripts to check whether a certain condition is met before triggering an event or action. For example implementations, please refer to HandActiveState.Active and ActiveStateGroup.Active.
Signature
bool Active |
Controller
: IController
[Get] |
Signature
IController Controller |
Awake
()
|
Signature
virtual void Awake() Returns void |
OnDisable
()
|
Signature
virtual void OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void OnEnable() Returns void |
Start
()
|
Signature
virtual void Start() Returns void |
InjectAllHandPointerPose
(
controller
, offset
)
|
Signature
void InjectAllHandPointerPose(IController controller, Vector3 offset) Parameters controller: IControlleroffset: Vector3Returns void |
InjectController
(
controller
)
| |
InjectOffset
(
offset
)
|
Signature
void InjectOffset(Vector3 offset) Parameters offset: Vector3Returns void |