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Unreal Developer Reference

Updated: Sep 13, 2024
This section provides reference material for the Unreal integration platform.
  • Blueprints Reference This section serves as a reference guide for the Blueprints in the Online Subsystem Oculus library.
  • Mapping Controller Input to Blueprint Events This reference section describes how controller actions (such as touchpad presses) map to the corresponding events that can be handled via Blueprints.
  • Console Variables and Commands Reference This document reviews useful console variables and commands available for Unreal development.
  • Version Compatibility Reference This section provides compatibility information for Oculus OVRPlugin and Unreal Engine versions. To access these GitHub repositories, you must be subscribed to the private EpicGames/UnrealEngine repository. If you are not subscribed and logged into your GitHub account, you will get a 404 error. An Unreal license is not required.
  • Release Notes for Unreal Engine 4 and Unreal Engine 5 integrations
  • Documentation Archive: This section provides links to legacy documentation.
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