This section provides reference material for the Unreal integration platform.
Blueprints Reference
This section serves as a reference guide for the Blueprints in the Online Subsystem Oculus library.
Mapping Controller Input to Blueprint Events
This reference section describes how controller actions (such as touchpad presses) map to the corresponding events that can be handled via Blueprints.
Version Compatibility Reference
This section provides compatibility information for Oculus OVRPlugin and Unreal Engine versions. To access these GitHub repositories, you must be subscribed to the private EpicGames/UnrealEngine repository. If you are not subscribed and logged into your GitHub account, you will get a 404 error. An Unreal license is not required.