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Hands removal

If you want to render virtual hands to replace the physical hands, this can result in depth fighting. In order to avoid this you can enable the hands removal feature which will remove hands from the environment depth texture and replace it with an approximate background depth.
Comparison showing virtual hands with and without depth hand removal to prevent depth fighting.
This can be done by using the SetEnvironmentDepthHandRemoval Blueprint node, or by calling FOculusXRHMD::SetEnvironmentDepthHandRemoval from C++.