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Get Play Area Transform

Updated: Apr 15, 2026
Returns the transform of the Play Area rectangle, defining its position, rotation, and scale to apply a unit cube to match it with the Play Area.

Overview

GetPlayAreaTransform is a Guardian Blueprint in UOculusXRFunctionLibrary that returns the transform of the user’s configured Play Area boundary. Because it is a BlueprintPure node, it requires no execution pin and can be connected directly to other data inputs.
The node returns an FTransform containing the location, rotation, and scale of the Play Area rectangle. Use this transform when configuring Guardian visualization or aligning virtual content with the physical Play Area.

Blueprint

Get Play Area Transform Blueprint node with a transform return value output.

Arguments

None

Output

Return Value: A transform structure that specifies the Location, Rotation, and Scale to apply to a unit cube to match it with the Play Area. See the example below.

Example

The following Blueprint graph shows how to apply the Play Area transform to set an actor’s location and rotation.
Blueprint graph applying Get Play Area Transform output to set actor location and rotation.